A free, keyless catalog of free-to-play games - browse and filter by platform, category, and more.
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npm install omnistream-sdkimport { OmniClient } from "omnistream-sdk";
const omni = new OmniClient({ token: process.env.OMNI_KEY! });
// One key reaches every API on the marketplace.
const data = await omni.call("freetogame/listGames");One install, one key - the same client calls every API on the marketplace.
pc, browser, or all
e.g. shooter, mmorpg, strategy
List/filter free-to-play games
Full details for a single game
/**
* FreeToGame - generated by OmniStream from FreeToGame's OpenAPI spec.
* One typed method per endpoint. A single Omni key reaches the API.
*/
const DEFAULT_BASE = "https://grid.skinvaults.online/v1/proxy/freetogame";
export class FreeToGameError extends Error {
status: number;
code?: string;
constructor(status: number, code: string | undefined, message?: string) {
super(message || `FreeToGame error ${status}`);
this.name = "FreeToGameError";
this.status = status;
this.code = code;
}
}
export interface FreeToGameOptions {
baseUrl?: string;
fetch?: typeof fetch;
timeoutMs?: number;
}
export class FreeToGame {
/** @param token Your OmniStream key (one key for every API). */
constructor(private token: string, private opts: FreeToGameOptions = {}) {
if (!token) throw new Error("FreeToGame: token is required");
}
rateLimit: { remainingMinute?: number; remainingDay?: number } | null = null;
private async _request(method: string, path: string, { params, body }: { params?: Record<string, unknown>; body?: unknown } = {}): Promise<any> {
const f = this.opts.fetch ?? globalThis.fetch;
const url = new URL((this.opts.baseUrl ?? DEFAULT_BASE).replace(/\/+$/, "") + path);
if (params) for (const [k, v] of Object.entries(params)) if (v != null) url.searchParams.set(k, String(v));
const headers: Record<string, string> = { "x-omni-key": this.token };
if (body !== undefined) headers["content-type"] = "application/json";
const res = await f(url, { method, headers, body: body !== undefined ? JSON.stringify(body) : undefined });
this.rateLimit = {
remainingMinute: Number(res.headers.get("x-ratelimit-remaining-minute")) || undefined,
remainingDay: Number(res.headers.get("x-ratelimit-remaining-day")) || undefined,
};
const data = await res.json().catch(() => ({}));
if (!res.ok) throw new FreeToGameError(res.status, data?.error?.code, data?.error?.message);
return data.data ?? data;
}
/** List/filter free-to-play games */
listGames(params: { "platform"?: string; "category"?: string }): Promise<any> {
return this._request("GET", "/games", { params });
}
/** Full details for a single game */
getGame(params: { "id": number }): Promise<any> {
return this._request("GET", "/game", { params });
}
}
export default FreeToGame;
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No. FreeToGame is included with your Omni key, so a single OmniStream key is enough to start calling it. There is no separate signup with the provider and no second key to manage.
A free, keyless catalog of free-to-play games - browse and filter by platform, category, and more. It exposes 2 endpoints over GET, including GET /games, GET /game.
Install the OmniStream SDK for your language and call FreeToGame through it. The client is generated from this API's OpenAPI spec, so parameters and responses are fully typed, and the same client also calls every other API in the marketplace.
You can start on the free plan. OmniStream charges for the unified SDK, key storage and proxy rather than for FreeToGame itself.
SkinAPI: Steam & CS2 data API.