Free Fortnite REST API for cosmetics, item shop, player stats, news, playlists, map, banners, AES keys, and creator codes.
Bring your own key. This API needs your own Fortnite-API key - get one from the provider, add it once below, and the proxy injects it on every call. Your OmniStream plan covers the unified SDK, key storage, and proxy - the provider's own rate limits still apply to your key.
This is a community listing. If you own this API, you can request ownership.
npm install omnistream-sdkimport { OmniClient } from "omnistream-sdk";
const omni = new OmniClient({ token: process.env.OMNI_KEY! });
// One key reaches every API on the marketplace.
const data = await omni.call("fortnite/aesKeys");One install, one key - the same client calls every API on the marketplace.
Current AES keys
All banners
All banner colors
All cosmetics
Most recently added cosmetics
All battle royale cosmetics
All track (Festival) cosmetics
/**
* FortniteAPI - generated by OmniStream from Fortnite-API's OpenAPI spec.
* One typed method per endpoint. A single Omni key reaches the API.
*/
const DEFAULT_BASE = "https://grid.skinvaults.online/v1/proxy/fortnite";
export class FortniteAPIError extends Error {
status: number;
code?: string;
constructor(status: number, code: string | undefined, message?: string) {
super(message || `FortniteAPI error ${status}`);
this.name = "FortniteAPIError";
this.status = status;
this.code = code;
}
}
export interface FortniteAPIOptions {
baseUrl?: string;
fetch?: typeof fetch;
timeoutMs?: number;
}
export class FortniteAPI {
/** @param token Your OmniStream key (one key for every API). */
constructor(private token: string, private opts: FortniteAPIOptions = {}) {
if (!token) throw new Error("FortniteAPI: token is required");
}
rateLimit: { remainingMinute?: number; remainingDay?: number } | null = null;
private async _request(method: string, path: string, { params, body }: { params?: Record<string, unknown>; body?: unknown } = {}): Promise<any> {
const f = this.opts.fetch ?? globalThis.fetch;
const url = new URL((this.opts.baseUrl ?? DEFAULT_BASE).replace(/\/+$/, "") + path);
if (params) for (const [k, v] of Object.entries(params)) if (v != null) url.searchParams.set(k, String(v));
const headers: Record<string, string> = { "x-omni-key": this.token };
if (body !== undefined) headers["content-type"] = "application/json";
const res = await f(url, { method, headers, body: body !== undefined ? JSON.stringify(body) : undefined });
this.rateLimit = {
remainingMinute: Number(res.headers.get("x-ratelimit-remaining-minute")) || undefined,
remainingDay: Number(res.headers.get("x-ratelimit-remaining-day")) || undefined,
};
const data = await res.json().catch(() => ({}));
if (!res.ok) throw new FortniteAPIError(res.status, data?.error?.code, data?.error?.message);
return data.data ?? data;
}
/** Current AES keys */
aesKeys(params: { "keyFormat"?: string }): Promise<any> {
return this._request("GET", "/v2/aes", { params });
}
/** All banners */
banners(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v1/banners", { params });
}
/** All banner colors */
bannerColors(): Promise<any> {
return this._request("GET", "/v1/banners/colors", {});
}
/** All cosmetics */
allCosmetics(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/cosmetics", { params });
}
/** Most recently added cosmetics */
newCosmetics(): Promise<any> {
return this._request("GET", "/v2/cosmetics/new", {});
}
/** All battle royale cosmetics */
brCosmeticsList(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/cosmetics/br", { params });
}
/** All track (Festival) cosmetics */
trackCosmeticsList(): Promise<any> {
return this._request("GET", "/v2/cosmetics/tracks", {});
}
/** All instrument cosmetics */
instrumentCosmeticsList(): Promise<any> {
return this._request("GET", "/v2/cosmetics/instruments", {});
}
/** All car cosmetics */
carCosmeticsList(): Promise<any> {
return this._request("GET", "/v2/cosmetics/cars", {});
}
/** All LEGO cosmetics */
legoCosmeticsList(): Promise<any> {
return this._request("GET", "/v2/cosmetics/lego", {});
}
/** All LEGO kit cosmetics */
legoKitCosmeticsList(): Promise<any> {
return this._request("GET", "/v2/cosmetics/lego/kits", {});
}
/** All Fall Guys ("bean") cosmetics */
beanCosmeticsList(): Promise<any> {
return this._request("GET", "/v2/cosmetics/beans", {});
}
/** A single battle royale cosmetic by id */
brCosmeticByID(params: { "cosmeticId": string; "language"?: string }): Promise<any> {
return this._request("GET", "/v2/cosmetics/br/{cosmeticId}", { params });
}
/** First battle royale cosmetic matching the search filters */
brCosmeticSearch(params: { "language"?: string; "searchLanguage"?: string; "matchMethod"?: string; "name"?: string; "type"?: string }): Promise<any> {
return this._request("GET", "/v2/cosmetics/br/search", { params });
}
/** All battle royale cosmetics matching the search filters */
brCosmeticsSearch(params: { "language"?: string; "searchLanguage"?: string; "matchMethod"?: string; "name"?: string; "type"?: string }): Promise<any> {
return this._request("GET", "/v2/cosmetics/br/search/all", { params });
}
/** Battle royale cosmetics by a list of ids */
brCosmeticsSearchByIDs(params: { "id": unknown[]; "language"?: string }): Promise<any> {
return this._request("GET", "/v2/cosmetics/br/search/ids", { params });
}
/** Creator code details by name */
creatorCode(params: { "name": string }): Promise<any> {
return this._request("GET", "/v2/creatorcode", { params });
}
/** Battle royale map + POI images */
brMap(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v1/map", { params });
}
/** Current battle royale, save the world, and creative news */
news(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/news", { params });
}
/** Current battle royale news */
brNews(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/news/br", { params });
}
/** Current save the world news */
stwNews(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/news/stw", { params });
}
/** Current creative news */
creativeNews(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/news/creative", { params });
}
/** All playlists */
playlists(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v1/playlists", { params });
}
/** A single playlist by id */
playlistByID(params: { "playlistId": string; "language"?: string }): Promise<any> {
return this._request("GET", "/v1/playlists/{playlistId}", { params });
}
/** Current item shop */
shop(params: { "language"?: string }): Promise<any> {
return this._request("GET", "/v2/shop", { params });
}
/** Battle royale stats for an account by name */
brStats(params: { "name": string; "accountType"?: string; "timeWindow"?: string; "image"?: string }): Promise<any> {
return this._request("GET", "/v2/stats/br/v2", { params });
}
/** Battle royale stats for an account by Epic account id */
brStatsByAccountID(params: { "accountId": string; "timeWindow"?: string; "image"?: string }): Promise<any> {
return this._request("GET", "/v2/stats/br/v2/{accountId}", { params });
}
}
export default FortniteAPI;
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Yes. Fortnite-API uses apiKey authentication, so you bring your own key from the provider. You store it once on OmniStream and the proxy injects it into every call, so your code only ever sends your Omni key.
Free Fortnite REST API for cosmetics, item shop, player stats, news, playlists, map, banners, AES keys, and creator codes. It exposes 27 endpoints over GET, including GET /v2/aes, GET /v1/banners, GET /v1/banners/colors.
Install the OmniStream SDK for your language and call Fortnite-API through it. The client is generated from this API's OpenAPI spec, so parameters and responses are fully typed, and the same client also calls every other API in the marketplace.
You can start on the free plan. OmniStream charges for the unified SDK, key storage and proxy rather than for Fortnite-API itself, and Fortnite-API's own rate limits still apply to your provider key.
SkinAPI: Steam & CS2 data API.
All instrument cosmetics
All car cosmetics
All LEGO cosmetics
All LEGO kit cosmetics
All Fall Guys ("bean") cosmetics
A single battle royale cosmetic by id
First battle royale cosmetic matching the search filters
All battle royale cosmetics matching the search filters
Battle royale cosmetics by a list of ids
Creator code details by name
Battle royale map + POI images
Current battle royale, save the world, and creative news
Current battle royale news
Current save the world news
Current creative news
All playlists
A single playlist by id
Current item shop
Battle royale stats for an account by name
Battle royale stats for an account by Epic account id